So a few months back we ventured across to Wayland games, Nick had lent us his terrain as he couldn't make it and so we eagerly set up for our first game.
Winning to select sides the british then set up on the edge of town taking advantage of the sandbags and cover.
With the brits already at the edge of the village the germans opted for a 2 pronged attack, predicting the crusader's intent to dominate the middle of the field with it's howitzer the Panzerjäger sets up with a unit of supporting infantry behind the sand dune on their left flank looking across the village centre.
As the smoke cleared there where few casualties but with pin tokens aplenty across the two forces it could well cause significant issues for the commanders wanting their men up and moving.
The early game saw the Crusader take a cautious approach to dealing with the Panzerjäger and bravly hid behind a building in a game of peekaboo.
Meanwhile the Germans began their march down the field in an attempt to outflank the british left with the mortar team taking up position along the village outskirts.
After a couple of rounds casualties had been taken but the germans had moved up while the british recognised a defensive position when they had it.
Having called in his air strike the forward observer and accompanying tommies proceeded to show the somewhat shaken squad how things are supposed to be done consistently scoring more hits and wounds than the much larger unit, a unit that for the first two turns had failed to move forward.
Shots where fired and the german push slowed on their left thanks to the observer and his men while their commander hurried the german right hand pincer onwards.
The Crusader poked its nose out for some better shots and to finish off the central German infantry which had managed a few wounds on the plucky brits holding the centre while the officer moved to support both squads. Taking advantage of the crusader's position and having finished the boys antitank team the Panzerjäger moved further up hoping to cripple the british tank but alas failed.
Taking to the perceived safety of the buildings the german officer bravely maned the window.
Still not all was lost surely as the last DAK infantry unit arrived into position.
The cost of their failed attack high as the dead pile showed with a final score around 6-2 to the british.
Overall it was a cracking game and I've even got a bunch of pictures for the second game we played, bolt action has many advantages over 40k for balance since the benchline troops for everyone is the same. It felt largely like the win came from tactical choices, deployment and target priority instead of simply having the more powerful army. A couple of errors on lesters part helped as well the positioning of the Panzerjäger under the assumption I intended to move up further was unfortunate as was the more scattered arrive of his units to the fight but over all we both enjoyed ourselves and definitely learned to appreciate the effect a mass of pins from a preliminary bombardment can have on the game.
I've now got 4 games under my belt and may even get some more in this evening, I'll be sharing the pictures of the second game at some point but will probably look at the flames on the Knight next time and some more showcases of finished models. Until then TTFN